Friday, March 27, 2020

Postmodern Picard

With what sounded like a miracle, it was announced that we would finally be able to continue exploring the world of the 24th Century with the return of Jean Luc Picard.  The release of Picard itself, however, has driven a fissure through the world of Trek fans.  Both in terms of its structure and its 24th century content, it is far removed from the last time we viewed the Next Generation Era.   Trek has always reflected the real-world conditions of its time.  1960s Star Trek dealt with themes of gender and races analogous to the cultural transformations of that decade, along with directly mimicking its styles.  The situations of The Next Generation, along with the concurrent TOS films, reflected a world anchored in the outlook of 1990, environmentalism, gender orientation, economic disparity, all at the approaching end of the millennium when it seemed that society might finally make progress into a more stabilized form. Within this evolution, the end of the Cold War was perhaps a decisive element.  The stand-off between the Super-powers of the galaxy  that drove the politics of TOS was now in a dynamic shift.  The sudden crumbling of the Klingon Empire reflected the end of the Soviet Union, and while Picard existed in a post-Klingon universe, Kirk had to directly, personally deal with the transformation.  Now that we have returned to the Federation, 20+ years after Next Generation, these underlying dynamics have shifted the stable foundations of the world.  Many Trek fans are disturbed by the less-than-optimistic view that is at odds with the established Roddenberry universe.  It must be remembered that as Trek has reflected points in the later 20th Century, the newest 21st Century continuation must also reflect where we are at.  Much has change (not for the better) since we last saw Picard aboard the Enterprise.  We have had to endure the aftermath of 9/11 (which undermined the post-Cold war optimism we briefly encountered), followed by economic collapse and the disintegration of political stability.  The criticism that the Federation at the dawn of the 25th century does not hold the same ideals as the Federation we have known is missing the point.  Political entities do not remain static, and all such entities will undergo periods of crisis and de-evolution.  Returning to a Federation with a 1990 viewpoint would not posses the depth that we would ultimately expect from the world of Trek.  Along with the Klingons, the Cardassians, Romulans, and, ostensibly, the Borg has left the Federation as the sole super-power of the quadrant.  Without political challengers, and no one to answer to, the Federation is adrift in its own power.  Where one could rationally suppose a unified utopia could be finally achieved, as history has shown, entities define themselves in terms of the other.  Without peer-adversaries, one has to look for scapegoats to account for inadequacies.  The idea of a corrupt Starfleet is not a new idea at all.  Several Next Generation and Deep Space Nine stories were concerned with such a contingency (And were able to simply overcome the problem within one or two episodes, never to be concerning again).  Furthermore, the notion of a lees-than-equal class of non Starfleet citizens was always a nagging concealment.  There has been a long standing argument that the Federation is a Starfleet- controlled military dictatorship, with civilian life a more austere existence than the Socialist utopia it purports to be.

What Picard displays is the non-Starfleet life that is flourishing in a less restrictive environment.  It is a world with experience life on the surface, rather than anchored to a stable foundation of principle and goal.  Places like Freecloud are emerging, embracing the expansion of personal freedom, all entwined within economic relations.  The connected world of the Federation, presumably much more able than our own internet-connected world, had been previously shown to be a no-nonsense, utilitarian transfer of information.  Now, the fringes of commercial society can release their own vision.   Rather than simple browser pop-ups, orbiting such commercially free planets enables frivolous full 3D holographic pop-ups.  The everyday tech of the Federation has taken extraordinary leaps in 30 years (like our own).  The new instant walk-through street transporters are stunning compared to the limitations negotiated in TOS, forcing a inquiry of how they might work - how does the system know where you're going (assuming that they are not, inefficiently,  simple single-destination systems).  If there is an answer to that, I predict it will be: there's an app for that!  Now that all digital display screens (and controls) have become holographic projections, it seems plausible that everyone carries around the credit-card size digital device that replaces phones, tablets and computers.  Pre-selecting you destination before walking into the nearest transporter might be the most convenient method.  With this new level of tech, residents of the 25th century live with a slick, glowing augmented reality, far removed from a more grounded, organic existence.

As for the form of the show, many will ask: why can't we have stand-alone episodes.  Conversely, I have, for a while now, asked what if Next Generation had been able to be constructed as a long arc, it could have been epic.  The 40 minute episode didn't really have a beginning, middle, end,  structure.  There was a build-up of the problem-at-hand, and a resolution with less than a minute to go.  There wasn't much of and end, just a stop to the episode.  A good portion of the series felt like discrete points, without much continuity other than involving the same characters.  So, count me as one who does not miss the stand-alone episodes.  There is some difficulty in finding a position between vastly separated episodes,  and fragments of one story. I think this an area that the Mandalorian could have handled better, as it feels like a bunch of separate tales trying to be one unified story.  If there is a let-down to the form of Picard, it is that, even as a season-arc, the end comes with a few minutes to go, without addressing the major crisis at hand.  After millennia of preparing to eradicate galactic life, some extremely  powerful entity is quickly thwarted, and no one gives it a further thought. In very non-Starfleet thinking, no one attempts to question who this race is, what they might really be about, or how to avert their potential threats in the future.  Furthermore, the appearance of hundreds of Starfleet vessels, of the latest class, and in nearly instant time, is pure fanboy ridiculousness. Where previous crisis situations required the attention of the ONLY, incomplete, vessel with the region, now entire advanced fleets are ready on a moments notice to intervene on non-Starfleet missions.  The video-game fell ruins the internal logic that the Star Trek world is built upon.  But, if this series is still finding its way, like its progenitors, the future of Star Trek looks ready to continue the quality reflection of our own world, 55 years on.